﻿using OpenTK.Mathematics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Core.Rendering.Geometry
{
    public struct Vertex
    {
        public Vector3 Position = new();
        public Vector2 TexCoords = new();
        public Vector3 Normal = new();
        public Vector3 Tangent = new();
        public Vector3 BiTangent = new();
        public Vertex() { }
    }
}
